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Roll Initiative (Initiative Bonus+d10) at start of combat only.
Highest Initiative acts first (taking his turn).
CON | 1-5 | 6-10 | 11-15 | 16-20 | Combat Round: | Every 2nd | Every 3rd | Every 4th | Every 5th |
Fatigue effect 78
Check if any spells or effects (from Special Effects or wounds etc) that are dependent on # of Turns launch or end
Check if any spells or effects (from Special Effects or wounds etc) that are dependent on # of Combat Rounds launch or end
Use Action Point for Proactive Action |
Select Combat Action to make an Attack Apply the situational modifiers Note the Attack die roll and result. Attacker loses Passive Block for the attacking weapon Can do Free Action |
Combat Actions - Proactive |
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Combat |
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Ranged Combat |
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Magic |
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If cannot use Action Point |
Can do Free Action |
Free Actions |
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Use Action Point for Reactive Action |
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No Action Point used for Defense |
Treat as failed Parry Passive Blocking (Ward Location) 93, 105 Can do Free Action |
Compare Level of Success |
Winner chooses Special Effect/s used
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Compare damage |
If the chosen Special Effect is not Choose Location, roll to determine what Hit Location has been hit If the Attacker succeeded roll damage and apply Damage Bonus if any If the Defender did Passive Blocking 93, 105 on the Hit Location that Attacker hit reduce damage If the Defender succeeded reduce damage more See how much of the (reduced) damage penetrates any armor and protective magic worn
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